By Steve Krug
"Since Don’t Make Me imagine used to be first released in 2000, millions of net designers and builders have trusted usability guru Steve Krug’s consultant to assist them comprehend the foundations of intuitive navigation and data layout. Witty, commonsensical, and eminently sensible, it’s one of many best-loved and such a lot urged books at the subject.
Now Steve returns with clean viewpoint to reexamine the foundations that made Don’t Make Me imagine a classic–with up-to-date examples and a brand new bankruptcy on cellular usability. And it’s nonetheless brief, profusely illustrated…and better of all–fun to read.
If you’ve learn it earlier than, you’ll rediscover what made Don’t Make Me imagine so necessary to net designers and builders around the globe. If you’ve by no means learn it, you’ll see why such a lot of humans have acknowledged it may be required studying for someone engaged on net sites."
Read or Download Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) PDF
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Additional info for Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition)
Let's start with the navigation bar located at the top right area: First link, Learn refers to the documentation for the OpenLayers library. Examples points to the list of the latest examples available for the current development library. At the time of writing, you can see 95 of them. You can filter the list of examples with keywords to find your way. API redirects to the API documentation. It documents the API where you can find the syntax, methods, and properties for all the core library components.
22 ] Chapter 1 Since we are defining osmLayer as a variable at the global level (outside of any functions), we can access it anywhere in our code. Tile object. Tile class for creating the variable layerOsm. Tile class. We'll talk about what this means later in the Appendix A, Object-oriented Programming – Introduction and Concepts. Now, let's look at the right hand side of the equal sign (=): new keyword means that we are creating a new object from the class that follows it. Tile is the class name which we are creating an object from.