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By Edward L. Bernays

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This is truly an incredible development where Flash and AIR gaming is concerned, as Unity is such a great gaming engine and editor environment, already in use by many game developers targeting a variety of diverse platforms. After rendering Unity content for Flash Player, developers should be able to build upon that content within larger Flash Player projects. One use for this would be to create a robust menuing system for a game. Figure 3-4. Unity3D build settings Flare3D Studio Also of note is Flare3D Studio – a 3D design environment build using Flash Platform tooling and distributed using the AIR runtime!

First, create a NetConnection and establish a connection to Flash Media Server. In this case, we use rtmp://localhost/live, as the server exists on the same machine. We then hook in a NetStream object and request to play the previously published stream. 264 stream render through a Video object similar to Figure 4-2. Figure 4-2. 711 codec for audio. 711 is actually a rather old – actually formally standardized in 1972 as “Pulse Code Modulation (PCM) of voice frequencies”. 711 A-law codec (used in Europe and the rest of the world).

Native JSON (JavaScript Object Notation) Support JavaScript Object Notation (JSON) is a hugely popular way of transporting structured data sets into and out of applications that run within Flash Player. 0 was introduced, there have been third-party support libraries which allowed developers to use JSON in their projects quite easily; however, this is costly in terms of performance, since it was never a core function of Flash Player itself. JSON is a top level class, similar to the XML or Array classes present in ActionScript.

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